/*
 * Effect.java
 *
 * Created on 4 de Abril de 2008, 01:37
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package Server.GameRules;

/**
 *
 * @author thiago
 */
public class Effect {
    private int strengh;
    private int dexterity;
    private int constitution;
    private int intelligence;
    private int wisdom;
    private int charisma;
    private int poison;
    private int lock;
    private int parallized;
    
    /** Creates a new instance of Effect */
    public Effect() {
    }
    
    public void setStrengh(int str){
        this.strengh = str;
    }
    
    public void setDexterity(int dxt){
        this.dexterity = dxt;
    }
    
    public void setConstitution(int ctt){
        this.constitution = ctt;
    }
    
    public void setIntelligence(int itl){
        this.intelligence = itl;
    }
    
    public void setWisdom(int wis){
        this.wisdom = wis;
    }
    
    public void setCharisma(int cha){
        this.charisma = cha;
    }
    
    public void setLock(int time){
        this.lock = time;
        //TODO
    }
    
    public void setPoison(int time){
        this.poison = time;
    }
    
    public void setParallized(int time){
        this.parallized = time;
    }
    
    public int getStrengh(){
        return this.strengh;
    }
    
    public int getDexterity(){
        return this.dexterity;
    }
    
    public int getConstitution(){
        return this.constitution;
    }
    
    public int getIntelligence(){
        return this.intelligence;
    }
    
    public int getWisdom(){
        return this.wisdom;
    }
    
    public int getCharisma(){
        return this.charisma;
    }
    
    public int getPoison(){
        return this.poison;
    }
    
    public int getLock(){
        return this.lock;      
    }
    
    public int getParallized(){
        return this.parallized;
    }
}
